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Devlog
The Earlygame update
October 20, 2024
by
Frederik Gonge
Hello everyone! As had been planned for quite a while, the time arrived to work on and release a new update. It switched direction quite a bit from what was initially in the works, but includes most o...
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0.05.2-alpha
September 21, 2022
by
Frederik Gonge
Woops, slipped a pretty game-breaking bug in. That's taken care of now. Changelog: * Fixed vents not working...
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Optimizing 2D map generation in C#
September 19, 2022
by
Frederik Gonge
1
Hello everyone. Recently the map generation capabilities in Station Overseer were optimized, enabling map sizes up to 3000x3000 (almost 1 million tiles). Previously, a 300x300 map would take 22 second...
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0.05.1-alpha
September 19, 2022
by
Frederik Gonge
Hello again, a minor update to work as a preliminary for the next larger one. It does feel a little weird calling it a small update however, as this one increases the map sizes up to 15x! Can you spot...
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The Skills update
September 06, 2022
by
Frederik Gonge
Hello everyone! After being sidetracked from the project for several months, I've decided to spin up this ol' wheel once again. Therefore I wanted to get this update out as quickly as possible after t...
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0.04.1-alpha
February 16, 2022
by
Frederik Gonge
Hello everyone! Still in the US, so only a small patch from us today. This patch fixes an issue where tasks and the metal counter would persist when exiting to menu and starting a new game. The itch.i...
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Official Discord server
February 14, 2022
by
Frederik Gonge
Hello everyone! Just a quick announcement to let people know that there's an official discord server now! If you wish to discuss the game, be notified of updates, or just hang out, join us below: http...
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The Save & Load update
February 04, 2022
by
Frederik Gonge
Hello everyone! On the way to the US for a month, meanwhile the save & load update was finished just in time! Saving & Loading There's obviously not much incentive to play for that long yet anyway, bu...
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Launch
January 24, 2022
by
Frederik Gonge
Hello everyone, Frederik here! It's been exactly one week since the launch here on itch.io, so I'd like to talk about it, as well as the work focus that we will have during the upcoming weeks. The lau...
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